Hi im building an RTS like Game and i want to release it to WebGL. It should be possible to controll the camera in the game like you controll the camera in the unity-editor scene-view.
in the unity editor my script works just fine, but the browsers behave all different. Camera Controlls feel slow and heavy.
Input.GetAxis("Mouse X")
- Chrome: -1 < x < 1
- Firefox: if you are fast enough you can get higher than 15
- i dont think it grows linear
- Unity Editor: similar to Firefox, values up to 12 can be reached (maybe higher)
- grows more linear than Firefox (i think) but not that strong
Scrolling (zooming in my game) is the other extreme either full in or full out
Input.GetAxis("Mouse ScrollWheel")
- Chrome and Firefox: 0.5 per tick
- Unity Editor: 0.1 per tick
Unity Personal 5.2.1f1