Webgl Multi Scale AO not working in build

With Unity 2019.2.2, postprocessing 2.1.7 with Ambient Occlusion Multi Scale building for Webgl.
On build AO is not showing,
Is there something I’m missing?

Work with scalable AO but not with Multi Scale ?

Same issue here… and scalable AO has too many artefacts and issues with transparency etc unfortunately. Anyone been able to find a workaround for getting multi scale AO working with WebGL builds?

I’m facing the same problem, any workaround for using multi scale with WebGL?