WebGL on Hi Dpi screens (Retina, etc)

I can’t find a way to make WebGL look non-blurry on Retina/Windows Surface. I build for 800x600, that gets upscaled by 2x in the browser, and all textures look blurry and ugly, especially GUI/2D. Is there a way to get sharp textures?

Hi,

I’ve just released a script on the asset store that fixes this

Full version: WebGL Retina Tools | Utilities Tools | Unity Asset Store

Free lite version: WebGL Retina Tools Lite | Utilities Tools | Unity Asset Store
supports development builds only

Non retina version
http://www.hogbox.com/unity/plugins/webglretinatools/demos/nonretina/

Retina version
http://www.hogbox.com/unity/plugins/webglretinatools/demos/retina/

Unity plan to fix it in the future but for now this does the trick.

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