Did anyone try to run his Unity WebGL exported game on the Microsoft Edge browser ?
Early versions are available and included in the Windows 10 preview. I wonder how it works.
Thanks liortal and Arowx … gr8 questions. I’d like to know too.
Look forward to some clarity.
(liortal your icon looks like a logic element … my fav is the C-element.
DirectX 12 needs multi-threading in order to achieve the amazing performance improvements that are frequently presented. According to the roadmap, those changes might be introduced with Unity 5.3. Whether the multi-threading advantages can be used in WebGL at that time is another question, though it is not impossible.
It’s more complex than that, a lot of the benefit of DirectX 12 is the reduced draw call overhead, materials and meshes data can be loaded onto the GPU and then a draw call just needs to update the changes e.g. scale/position/rotation of the rendered objects.
And in theory draw calls via WebGL could be distributed across multiple threads within the browser.