Beta 10 - WebGL - Mac
Getting this error continuously in all browser consoles with a blank project and a single particle system, nothing else. Removing the particle system, removes the error. Beta 6 did not show this. I’m unsure which beta this started.
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (UnityLoader.js, line 4)
[Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (UnityLoader.js, line 4)