[WebGL/pebkac] launch url after build != template/index.html

unity starts a web-server post-build and launches my browser pointed there, i think it’s a random high-port something like http://localhost:54321/

it serves the correct application, but not loaded with the index.html in my template

i can open file://path/to/output/index.html and everything works ok, but i’d like that localhost:xxx serves it in the first place…

This is odd, Unity should just host whatever files are in the folder it builds. Maybe your browser is caching something (it shouldn’t though, the local server should disable caching)?

my fault, browser remembered the zoom-level (ctrl+mousewheel) for the domain “localhost” that made it look completely different…