Hi, so I got noticed that Pitch values of 0.3 for example work in WebGL, but the music only gets slowed down not pitched down. It creates very buggy music.
The documentation says that negative values are not supported which is not the case here because my pitch ranges from 0 to 1.
Using the latest Unity version and tested it with multiple browsers. Also only occurs in the Browser, not in a Windows Build or Editor.
Why is this?