WebGL platform support for Entities Graphics

Until now Entities Graphics still can't support WebGL platform. Any plan to make it support in future release? And also currently what's reason behind it why it can't support WebGL platform properly?


Hey optimise! We're still in the process of exploring the possibility of Entities Graphics supporting WebGL. Entities graphics requires compute shaders, which WebGL does not support easily so the discovery process here will take some time.
In the meantime, we're working on the compatibility of the Entities package (com.unity.entities) with the WebGL platform, and you should be able to render Entities to WebGL by syncing to GameObjects, without having to depend on the Entities Graphics package. Hope that helps!

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