WebGL project Unity 3D - Browser Language vs System Language

Hello,
I am working on a webGL 3D project tha’ts multilingual.
I use 3 languages, and i check the current culture info and then i load some texts from my resources folder.
All texts that do not associate with the resources folder appear in the correct language.
The texts that i load from the resources folder always bring the english texts(i have greek english and german with default the greek). When i load the texts from the resources folder based on System language the opposite thing happens. All texts that do not associate with the resources folder appear in english and the texts that i load from the resources folder return the greek texts.
Is there some kind of confusion between Browser Language and System Language?
I attached the code referring to the text loading from the resources folder.


Hello,

Could you add a debug log into your code and print out Application.systemLanguage and CultureInfo.CurrentCulture.TwoLetterISOLanguageName?
Would be interesting to see if the languages in these two are indeed different.

Best wishes
Marcel

Hi and thanks for the reply. I did what you suggested and the languages are the same. So why do you think this is happening?