Is there going to be an auto-magical way to convert from Other Build Target to WebGL build targets that switches HRP to LRP or SRP?
Or will WebGL work with HRP?
Also getting editor errors when DX11 set as renderer and WebGL does not render to DX11.
In addition the UI/UX for transitioning between rendering pipelines and editor graphical API seems hard to find, where should the RP UI be in the build UI or under Rendering?
Also the modules UI why not have an Update All option, that auto-magically upgrades the modules in the correct dependency order or even all together e.g. download, install, build?