There are no runtime errors in my game, so it’s something with the WebGL configuration I guess, but I can’t figure it out. I searched the web for this particular error, but couldn’t find a solution. Unity 2019 haven’t had these kinda troubles with WebGL, and I have published games with it. It’s only after the upgrade to 2021 that I’m having issues with WebGL, and PC builds have no issues whatsoever.
Did you ever get a solution to this? I’m also getting a “call_indirect to a null table” error. Only on iOS, Android and Windows run my WebGL app perfectly. Apple is driving me nuts as I MUST get my WebGL to work on iOS as well…