WebGL - RuntimeError: Memory Access Out of Bounds Only in Certain Machines - How to Replicate?

Hello everybody,

I have a Unity build version 2021.3.17f1 that, when loaded in a browser, stops at 90% loading and causes a “Memory access out of bounds” error. The problem occurs only for some users and not on my machine or my colleagues’ machines. Have you ever encountered Unity problems that only happen on certain machines? What do you suggest for trying to replicate the issue? Should I try to emulate the problem through virtual machines?

same problem in chrome,but firefox is ok.

I have a similar issue. I get this error in Chrome but not in Safari. In Chrome, I’m able to interact with my app for less than a second and then I get the error. In my case, I had this app working fine when exporting from previous editor versions but I am getting the error after building from Unity 6