Hi…
Im trying to re-create the screenshot & functionality of the screenshot and the facebook share like the WebGL benchmark with no success… @jonas-echterhoff_1 could you share the code, or give me some guidelines please?
thank you very much
Hi…
Im trying to re-create the screenshot & functionality of the screenshot and the facebook share like the WebGL benchmark with no success… @jonas-echterhoff_1 could you share the code, or give me some guidelines please?
thank you very much
Hey,
I found getting this set up with facebook to be more work then I had expected. Quite possibly, this has become easier now, that facebook has released an SDK for Unity WebGL:
When I did that, this was not available, so I had to use the JavaScript SDK.
But, anyways, some pointers:
I found it easier to simply upload the picture to the facebook photos on your account, then to use a custom story type like this. The problem is that if you do that, Facebook requires the text caption you use to only contain text input manually by the user - ie, you are not allowed to pre-fill that with information like the benchmark score or browser used.
@jonas-echterhoff_1 Thank you very much! This was really helpfull… i think ill give the WebGL SDK a try.