WebGL second time run issue

Hi,
I am making a build which run fine for first time, but quit and launch app 2nd time onward, it crashes randomly while disposing the WWW object, call of WWW dispose is random. From call stack it shows our script is calling but there is no WWW object getting used any way. I are loading bundles using WWW.LoadFromCacheOrDownload from other script. Data cahing is disabled in player setting, i tried clearing the browser content but it didn’t help.

Here is exception log, I am using Unity5 patch3, with f4 at least i never saw this issue.

Thanks

This sounds like a bug with asset bundle caching (used when you call WWW.LoadFromCacheOrDownload). Can you file one?

Hello jonas,
My project is kind of huge (30GB+) so uploading that for bug report will take time. I will try to simulate same in small project.

Thanks

I reported bug id 687700.