WebGL shadow Problem


it run perfect in editor but not when export webgl who know why

Unity currently uses very low resolution shadow maps from webgl, because we cannot get hardware specs on the GPU in WebGL and our GLES2.0 backend assumes a low-end mobile GPU. As this is not a good default assumption for WebGL, we have changed this now, so expect that when b13 comes out, shadows should look much better.

Thanks for reply.Hope it’s fix soon