So I have a WebGL build being statically served via Azure and it is working however load the Unity game takes forever. If I go to about:config and webgl.disable-angle to true it works in about 1/4 the time. Any thoughts on how to translate this into a production build or is this simply happening due to the dev build? I am having a hard time figuring it out, thank you!
Sorry to hear you’re having problems but is there a reason why you chose to post this on the 2D forum?
The WebGL forum is clear to see on the main forum page.
Wow my bad I will head over there, I should have looked harder I just am making a 2D game and thought it had to do with how the frames were drawn in or something but ya that is a better place, cheers!