I’m currently making a multiplayer game, using Socket.IO, but today I ran into e problem when I tried to upload my WebGL build on my server. It look that Socket.IO on the client side is using Threading, but it’s not supported in WebGL, my qustion is - how can I make it work?
Same problem
Fixed this problem, using the “SocketIO for Native and WebGL builds” asset from the asset store. Sorry for the late reply.
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