WebGL sprites show edge seams

I’ve been playing around with the new export-to-webgl feature for my 2D game and found that 2d tiles are not rendered correctly.

The tiles I’m using are 8x8 pixels with an import setting of 8 pixels per unit and are separated by 1 unit, so the fit should be perfect (and it is, in every platform except webgl).

Here is an image showing how it looks:

I hope this gets fixed soon as it’s completely necessary for tile based 2D games.

1824867--116908--webglbug.png

Hi. Please file a bug with this project through the bugreporter and we’ll get it fixed.

It appears it happens with a script of my own. I’ll look forward into it before submitting the bug.