I’ve been playing around with the new export-to-webgl feature for my 2D game and found that 2d tiles are not rendered correctly.
The tiles I’m using are 8x8 pixels with an import setting of 8 pixels per unit and are separated by 1 unit, so the fit should be perfect (and it is, in every platform except webgl).
Here is an image showing how it looks:
I hope this gets fixed soon as it’s completely necessary for tile based 2D games.