WebGL stacktrace on production

Do people generally not turn on exception and stacktrace support for Webgl on production because of the significant performance hit? So when an error occurs they just have to be blind on what might be happening?

well, if its something people can recreate, you can make a build with it on, and ask them to do it there and get information

Yeah but that’s not practical in a live product asking customers to recreate issues in most cases.