WebGL StartHost

I have a game that can be played both local(offline) and network multiplayer. when i play it as local i call StartHost(). The gives error “StartServer listen failed.” Is not it possible to run WebGL client as a server even there will be no remote connection? i enabled useWebSockets.

i could not find any documentation about this. i guess it is impossible.

if u want webgl then use photon, webgl doesnt work in unet

even as a client?