Does the new input system currently support WebGL at all? I can’t seem to get even simple mouse button binds to work.
Sorry if this is already documented somewhere I couldn’t find a solid answer anywhere!
Thanks
Does the new input system currently support WebGL at all? I can’t seem to get even simple mouse button binds to work.
Sorry if this is already documented somewhere I couldn’t find a solid answer anywhere!
Thanks
I’m another person wondering about the status of the webgl input support. I tried:
Debug.Log("Found " + UnityEngine.Experimental.Input.Gamepad.all.Count + " gamepads");
in a webgl build for a test, but it doesn’t seem to detect gamepads at least. (webgl gamepads do work in the old input code)
Mouse and keyboard for WebGL has landed and will be in 2019.1. Unfortunately, we missed the window for getting it backported into 2018.3.
We’re currently pushing for gamepad support for WebGL to land as well and hope to have a full-featured WebGL backend by the time 2019.1 hits beta.