I’ve been trying to find some way to get a html page with a unity WebGL module, load more quickly.
It seems to me, if you build an absolutely minimal project, it will take
#a solid 7 to 10 seconds
to load from scratch in any web browser, from a server.
Quite simply, who can point me to any unity WebGL build online, which, loads more quickly than that?
Or indeed is the “7 to 10 seconds” limit pretty much a hard limit?
What’s the deal on this?
Please note that I’m totally aware of the various techniques to get WebGL modules to load more quickly (ie, for large games) - use asset bundles, compress, etc. Again, I’m talking about the smallest indeed totally empty WebGL examples.
So, here for example
is an extremely small, tiny, minimal unity webGL module - notice it takes, as I say, a good 7-10 secs to load, on various browsers. Is there anything faster?
thanks, WebGL dudes!