WebGl Transparent Shader

I want shader with reflection and transparent properties.
StandAlone build transparent and reflection working fine with standard shaders not in WebGl build
Can you please assist to fix it.

I’ve noticed the Standard UI shader doesn’t seem to support transparency in WebGL either. Is this a known issue?

I don’t think we are aware of any issue with transparent shader. A bug report with repro project would be much appreciated, thanks!

@Marco-Trivellato These were tests I was running in the latest Unity 5.4b, what I noticed was that the 32-bit Firefox web browser was having this issue.