[WebGL] Uncaught abort() error when using Chrome 44

I know this was an issue in the past when building with Unity for WebGL, and it was apparently fixed however it appears to have resurfaced.

I built using Unity 5.1, and am testing on Chrome 44.

Any solutions or work-arounds would be appreciated, thanks.

I’m not aware of any issues resurfacing like before on the broken Chrome version.

Can you submit a bug report with a repro project and ping the case number here?