Hello, i’m trying to amke a sudoku game that i can embed as webGL into a webpage, for university project, the game almost works, in-editor everything’s fine and dandy, but trying to build in webGL gives me the 1st scene where you choose difficulty level, and when i click any one the buttons the game throws this error at me:
An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(116) at jsStackTrace (Release.asm.framework.unityweb:2:27465)
stackTrace (Release.asm.framework.unityweb:2:27636)
abort (Release.asm.framework.unityweb:4:31782)
HSn (Release.asm.code.unityweb:29:1)
hEn (Release.asm.code.unityweb:29:1)
nGl (Release.asm.code.unityweb:5:1)
uMn (Release.asm.code.unityweb:29:1)
invoke_iiii (Release.asm.framework.unityweb:2:356099)
w3m (Release.asm.code.unityweb:29:1)
E6m (Release.asm.code.unityweb:29:1)
PBa (Release.asm.code.unityweb:7:1)
i_a (Release.asm.code.unityweb:10:1)
vtc (Release.asm.code.unityweb:8:1)
Ysc (Release.asm.code.unityweb:8:1)
CFa (Release.asm.code.unityweb:7:1)
q2a (Release.asm.code.unityweb:10:1)
T_a (Release.asm.code.unityweb:10:1)
V_a (Release.asm.code.unityweb:10:1)
O_a (Release.asm.code.unityweb:10:1)
tZa (Release.asm.code.unityweb:10:1)
YJb (Release.asm.code.unityweb:11:1)
epb (Release.asm.code.unityweb:16:1)
qOa (Release.asm.code.unityweb:10:1)
dOa (Release.asm.code.unityweb:10:1)
_Kn (Release.asm.code.unityweb:29:1)
browserIterationFunc (Release.asm.framework.unityweb:2:48055)
runIter (Release.asm.framework.unityweb:2:51147)
Browser_mainLoop_runner (Release.asm.framework.unityweb:2:49592)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
at first i thought it MAY be something to do with me using Random.Next, but changing variable for just a number doesn’t make it work, how do i build with those assertions, what can be broken, i have no clue and my google skills left me hanging… I’m using Firefox 53 and i’ll put up a development build shortly…
So i built a develompent build also and this time it threw this:
Any help whatsoever is appreciated…
I got the same error:
It happens (on every try) when the player itself is loaded, and asset bundles are loaded afterwards.
Firefox 53.0.3 64bit, Win7. On Chrome it works on the same machine. 4Gig Mem are left free.
On my Laptop, Win 8.1, Firefox 53.0.3 64bit it also works fine.
Any Ideas? Could it be a caching error?
Are you sure you don’t get any exception when running in the editor? Have you tried on a different platform?
mowax74:
I got the same error:
It happens (on every try) when the player itself is loaded, and asset bundles are loaded afterwards.
Firefox 53.0.3 64bit, Win7. On Chrome it works on the same machine. 4Gig Mem are left free.
On my Laptop, Win 8.1, Firefox 53.0.3 64bit it also works fine.
Any Ideas? Could it be a caching error?
Looks like a different problem to me.
Anyway, yes, it could be caching-related. Any error in the browser console log?
Hello, I am getting a similar error
An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(135) at jsStackTrace (Build.asm.framework.unityweb:2:27465)
stackTrace (Build.asm.framework.unityweb:2:27636)
abort (Build.asm.framework.unityweb:4:32022)
qTm (Build.asm.code.unityweb:40:111980)
Xjb (Build.asm.code.unityweb:16
Sjb (Build.asm.code.unityweb:16:217813)
jia (Build.asm.code.unityweb:13:463056)
ccallFunc (Build.asm.framework.unityweb:2:18497)
SendMessage (Build.asm.framework.unityweb:2:9550)
UnityLoader<.instantiate/o.SendMessage@file:///S:/00_Production_Effort/MECHANICAL/Auxiliary%20Power%20Unit/MOC/U_02_APU%20MOC_04/Build/UnityLoader.js:1:7434
GetStepData@file:///S:/00_Production_Effort/MECHANICAL/Auxiliary%20Power%20Unit/MOC/U_02_APU%20MOC_04/TemplateData/UnityProgress.js:35:39
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
However It seems like I only get this the first time it is ran.