webgl - .unityweb files compression on server

I’ve noticed my game in WebGL shows this tip in the browser console:
“You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression.”
So i’m trying to understand: I’ve already configured unity to compress to gzip format, so is there something i can do to speed up my loading time?
Aren’t the files already served in the compressed version?

HI, @ShimonKinkajoo. I think this can be helpful