WebGL URP not rendering correctly only seeing sky box and dark blobs (?shadows?) ?

Working on a simple WebGL game and chose to use URP as I thought it would be faster and better for WebGL only to find it’s not even rendering correctly in the WebGL build?

I’m getting strange dark distorted blobs and not shiny balls.


Any ideas on what is going wrong?

So tested the WebGL build with the sample URP scene…


As you can see definitely some rendering issues but at least the test build scene settings render objects just mess up textures.

Which browser are you using?

Edge

The pixellated lights look like a lightmap encoding issue. I have seen that issue before when using Safari with WebGL 1.0.

Cheers @jRocket

Tried it with Chrome and works fine.

Then I remembered that I turned off Hardware acceleration on Edge as I was getting some video playback problems!

Note to self: WebGL probably needs Hardware acceleration ON! :sweat_smile: