WebGL warnings: Unused shaders still present in webgl builds etc

This was an issue in 2022 I think and still is so in some form in Unity 6 as seen in the browser console.
I don’t need to report what is visible in the debug console do I?! But would be nice not to have these:

Build.framework.js.br:9
ERROR: Shader
Hidden/CoreSRP/CoreCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader
Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Also it continues to spam AudioContext warnings on a brand new build.
And 6 of these: WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformat

Also what exactly is this?!
“New input system (experimental) initialized”

Hi, andyz. There’s a possibility that this could be a bug. Could you please report it via the Bug Reporter (“Help → Report a Bug…” in the Unity Editor)? If possible, report it while you have the problematic project open so it gets attached. Cheers.

1 Like

bug IN-89870

but this happens with a fresh URP project in latest Unity 6. Not the best experience to have such console messages

1 Like

This has been an annoying (but harmless) bug for a while, and on my todo list. I’ll bump it up on my priorities, it’s bugged me for a long time too.

2 Likes