Hi there - can you let us know what the plan is for Analytics on these platforms? Looking through old forum threads it looks like Webplayer used to be supported but now isn’t (?) and WebGL has never been. I did also see a post from @markychoi stating that webplayer support was expected to be released by GDC (now months back).
For bonus points … is Analytics expected to work in Steam OSX/Linux/Windows builds? Currently working on deploying a game to Steam as well as iOS/Android/Web and the idea of super-simple fully cross-platform analytics built right into Unity is awesome. Thanks!
Moving Unity Analytics to native integration (no SDK) in 5.1 required a complete re-write of the package. This forced us to make a few hard choices about what to support. So while the SDK (4.x/5.0) supports Web Player, the 5.1 native integration does not. We are looking at options for how to restore support, but this may or may not happen, depending on a number of factors. We will naturally make an announcement if and when we restore Web Player support.
WebGL is another matter. WebGL support is a high priority for us and we’re working hard on it. We’re optimistic that we’ll have good news on this feature in the (not-too-distant) future.
And — going for bonus points here — Unity Analytics definitely works on Steam. Essentially, playing on Steam is no different than any other supported platform. From an Analytics perspective, an OSX or Windows game on Steam works just like an OSX or Windows game not on Steam.
Many thanks for the reply, good to know. Totally understand the difficulty in getting support for web player tasks given its inevitable end BUT in the short term it does remain a good option for a lot of devs out there. Personally can’t wait to ditch it in favor of WebGL but it sounds like we might be waiting many months (years?) for WebAssembly to come along and save complex apps built in Unity!