WebGL with Visual Effect Graph

Hi!

Just wondering if there is a way to get Visual Effect Graph working with WebGL apps.

I know PBR works fine with testing and so far my tests with Visual effect graph haven’t worked out, i tried adding the shader to the list of built-in shaders but to no avail.

Please let me know if anyone knows a way to get this working or if its just not possible!

Cheers!

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The Visual Effect Graph relies on Compute Shaders. Unity’s WebGL doesn’t support them.

WebGL 2.0 is based on OpenGL ES 3.0. Compute Shaders were first introduced in OpenGL 4.3 / OpenGL ES 3.1.

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