WebGL2.0 version of Standard shader in GLSL

I am targeting WebGL 2.0 and want to create materials in Substance Designer. Is it possible to find the WebGL 2.0 version of the Standard shader in GLSL so I can import it into Designer’s viewport?

I am aware of procedural textures not being supported in WebGL and simplifications done to Standard shader to make it compatible with OpenGL ES 3.0 restrictions.

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Would be still interesting to know. In my case I want to export my own shaders from Unity to a custom WebGL application (not exported from Unity) without manually rewriting the shader.