Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering. This simplifies the development of render features in our render pipelines while improving performance over a wide range of potential pipeline configurations. This webinar will provide a practical example of using Render Graph in a Scriptable Renderer Feature. It will also cover the use of the Render Graph Viewer and the rendering debugger.Who should attend?
- Developers and technical artists who are interested in creating custom render features
- Developers and technical artists who are looking to understand how the new Render Graph System works
- Developers and technical artists looking to develop full screen effects or custom passes
Date: Oct 31, 2024
Time: 4:30pm-5:30pm GMT