Any small or big project eventually become many GB project and just clone it or sometime update to latest commit is very slow on slow inet connections. And Storage space not infinite too
Having source assets with good lossless compression plays big role in productivity speed.
Currently WebP and AV1 around 2x smaller that png for textures so our Assets Folder can become around 25% smaller with those formats.
When we can expect Unity to add support for those or at least add ability to Inherit Custom importer from default Texture importer and provide 2d array of colors to base class (convert source byte array to 2d array of colored pixels )?