Is there someway to get a webplayer build to connect to a C# application running locally on the same machine in order to send data via TCP?
Could anyone point me in the direction to do this?
Is there someway to get a webplayer build to connect to a C# application running locally on the same machine in order to send data via TCP?
Could anyone point me in the direction to do this?
Guess this was related to reading files from local drive?
I believe Sockets are fully supported, so if you are up for it, you should be able to provide your own communication.
Another approach would be to install/build a simple C# service that spawns a local webserver on custom portnumber. Because then you can use the build-in WWW and WWWForm objects in Unity to communicate.
Would that solve your problems?