we use assetbundle to hold assets and we use local cache.
after webplayer upgrade to 3.4. Everytime we start our game in Browser, it will crash while loading a lot of assets by WWW.LoadFromCacheOrDownload, says The content was stopped bacause a fatal content error has been detected.
the project and assetbundles were both builded in Editor 3.4, and it plays well in the editor. also plays well in earlier webplayer, so we guess this’s a webplayer3.4’s bug.
does anybody have the same problem? please help!
the log doesn’t contain stacktrace, so we don’t know much about it problem:
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 407.
System memory in use: 79.8 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)
Receiving unhandled NULL exception
Exit with error code 2 :
UnityWinWebStartData
UnityWinWebLoop
UT_Uninstall
UT_Uninstall
UT_Uninstall
GetDC
GetDC
GetWindowLongW
DispatchMessageW
GetModuleFileNameA
GetModuleFileNameA
110804 18:49:43 Setting error display: ‘The content was stopped because a fatal
content error has been detected.’, details: ‘’, link: 0
web: shutdown player