The first is on a Mac Pro, Nvidia 7300 GT, showing all filters correctly.(yes it was meant to look like this )
The second is from my PC, Nvidia 6600, that otherwise seems to show Unity scenes identically to my Mac. Here it seems to resort to software rendering judging by the way my cooler fan goes in overdrive.
Does anyone have any insights on this? Can anyone see the scene correctly on a PC?
Works fine on my GMA 950 hahaha (only hahaha because it’s like the one good thing my card has done in the last month).
Anyway, if the graphics card in question is capable of running the shaders in question, it should look right. If the graphics card cannot run one or more of the shaders, it will use fallback version and the final result will look different, even if some of the shaders work properly. If the graphics card should be able to run all the shaders and it still looks different, then you might have a bug, which you should report.
The head’s got a toon shader applied, while the camera has blur, glow, noise, sepia and contrast.
When I get the chance I’m going to try removing a filter at a time and see if I can narrow it down.