Hi, really hoping you can help me isolating my problem (or bug).
When I run my version “d” build, locally or download, it seems to run ok. can even refresh it ok.
Have since changed (actually commented out) some code as I added some stuff then started chasing this issue.
Run version “g” it fails … see part of log report below.
Then when try to run version “d” again … it fails too now.
Because the “good” version is now failing I am losing faith that my testing environment is consistent.
The original project does not get errors in the editor (or in my android build).
It is bad enough to faultfind problems that only turn up in the webplayer, but very difficult if they are also inconsistant.
I have tried Firefox, Chrome and Explorer … all behave similarly.
Clearing cache, restarting the browser does not give consistent results either.
ie. the “good” version still sometimes fails
Any suggestions appreciated.
Link to version “d” (try this first): Unity Web Player | 2Sail
Link to other version “g”: Unity Web Player | 2Sail
part of log (Chrome):
Unity Web Player [version: Unity 4.1.2f1_911c7369eeac]
KERNELBASE.dll caused a Microsoft C++ Exception (0xe06d7363)
in module KERNELBASE.dll at 0023:7562c41f.
Error occurred at 2013-04-24_133118.
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe, run by Kingsley.
36% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [0 MB free].
2048 MB user address space [1617 MB free].
and a bit from the end:
========== END OF STACKTRACE ===========
130424 13:31:19 Setting error display: ‘The content was stopped because a fatal
content error has been detected.’, details: ‘’, link: 0
web: shutdown player
web: shutdown finished
130424 13:31:19 loader: final cleanup
130424 13:31:19 loader: unload unity dll
any help appreciated, Kingsley