My one level file is about 2.5 MB, which is only about half of the overall unityweb size.
Did you dupe in Finder or in Unity’s project list? I know that doing file management outside of Unity can have weird consequences (because of missing metadata).
It would have been from within Unity. The odd things is I removed the new level and re-duped it. Now my web player is only about 100k larger than only one level.
Maybe I did something else wrong without realising it.
Thanks! I also figured out why the size doubled. I have two textures, that were unwittingly huge that were each used only on one of the levels. The second texture was always in the hierarchy but not used until I dragged it onto the second level.
I guess I should have realised what was hapenning.
Just curious: Is there a way to specify per-build texture import settings? So that e.g. on the webplayer all textures are half resolution?
I can’t see where in that dialog it gives you per build import settings. E.g. I want the web player to use 256 textures and the game build to use 512 textures, web player to use 32 textures instead of 64 textures.