In adroid build, I download images at local file system and use it directly(jpg, png)
But in WebPlayer, I use asset bundle and I suppose it makes the web cache bloat.
AFAIK
- WebPlayer can use cache only by WWW.LoadFromCacheOrDownload()
- WWW.LoadFromCacheOrDownload() supports AssetBundle format only.
- Downloaded asset bundles are uncompressed in the cache.
Is it right?
Then how can I minimize the image asset size?