anyway i have a c# small game engine that i wrote, its basically a board with pieces on it
the engine controls everything about the units. the units start to attack one another when the game starts, and the engine controls everything (pathfinding targeting etc). i wanna make a web game using this engine and unity. ultimatly i would like to have a web site where u can login, set the initial settings for the battle(unit loc orders for units etc) and then play it.
if i understand correctly i would use unity to create the board and the pieces and deploy as webplayer.
but is it possible to interact with the webplayer? (so that the engine can tell unity where are the units, or atleast their inital setup) if so how would u do it?
You should be able to adapt your game logic into Unity and then build it as a web player (or stand-alone or mobile or whatever), depending on how modular your stuff is.
You can interact with the web player in many ways: User input, web (www), networking, sockets, etc.
It’s not like the unity web player is a stand-alone thing (like, say, a VRML/x3d player). You build it (more like Flash content). You have almost full control.
i have good knowledge in algorithmic programming but thats about it. so i have a rather poor understanding of the enviourment.
so lets assume i have this asp.net page with interacts with some sql server , and the page
stores some data regarding initial positioning of the units. how do i pass that data to the web player? u say many ways, i say im looking over 1200 msgs looking for that information(and counting). can u post a link pls or example.
Also i understand that i can build my engine within unity, but still lets assume i wouldlike to some c# class for example to guide unity and decide for unity where each object should be etc, how can i do this? i realize its the basically same as the above, but i just wanted to be clear.