Webplayer mouse tracking problem

I have a project originally built in 2.6. I’m exporting a webplayer version now on 3.0 and have discovered a problem.

The project uses several mouse modes (orbit first person). The mouse tracking only works when the mouse is over the 3D window whereas before it worked so long as the web page had focus. This makes it very difficult to orbit and look around (the user has to keep swiping across the 3D window.

I’m trying to figure out if there is a flag to select to set the way the mouse is tracked in the webplayer or if I needed updated scripting for the cameras. Does anyone have a lead on the right way to solve this problem?

Thanks for the help!
nXain

EDIT: I’ve discovered that this is a Chrome specific problem. IE and Firefox do what is expected (mostly - they don’t behave exactly the same), but Chrome is the only one with the problem of loosing input when the mouse isn’t directly over the 3D frame in the browser window.

Just Bumping this up. Will search for another result after this bump.

Please can you file a bug report for this (menu: Help > Report A Bug).

Sure. Another addition to the problem the OP had posted is that even Screen.LockCursor doesn’t work in Chrome. I don’t know if it is specific to the Chrome browsers am running, but I think Unity crashes very often in my Chrome windows. I tried reinstalling the plugin, but to no avail.

May have something to do with their latest updates. (Just a thought http://googlechromereleases.blogspot.com/ )