webplayer multiplayer

Im try to understanding network gameplay.

I’ve create a simple scene with 1 terrain and spawnpoint.
I’ve create a player prefab with networkview script.

I’ve build it for webplayer.

I want when a user open weblayer,the spawpoint add a player.

How to do this?

I’ve try to understandign with unity3D help,but not results.
Game runs,but player are not created.How to do that?

Have you looked at the networking example from the Resources section ?

Yea,but multiplayer is for iphone.i works in windows.
The exemple works,but i want game into a webplayer,and don’t want user create server,but only joining game.

You should read the documentation about Unity’s networking. You need a server and a client.
Without the server you can’t use Unity’s networking solution.
You could look at some alternatives… SmartFox, Photon, …
Also the example isn’t for Iphone, it also works in the webplayer or standalone.