Webplayer not working in Safari/FireFox since 3.4 (?)

I popped into Safari to run some webplayers, which I’ve not done is a while, and all I’m getting is the note to install the webplayer, which I have done. Restarts all around, and checking versions… everything’s up to date. Still persistently giving this message on every instance of the Unity Webplayer:

Have no clue what the next step is.

Mac OSX 10.6.8 and updated Safari 5.1 (6534.50)

When I try to run in FireFox (5.0.1) the webplayer says I’m running at 60 fps, but acts like its running at seconds per frame or locked up.

And I have tried reinstalling the plugin delivered by the link, just in case.

Add insult to injury and the demo’s on the Unity web site work fine:

But all of the other ones don’t.

Had the new plugin lost backwards compatibility?

Do they need to be recompiled for the new plugin?

Hi Little Angel,

We had a similar problem this morning and it’s quite odd… we set the Application.targetFrameRate to 1 at the beginning of our game in an empty scene and Firefox was working REALLY REALLY slow… then we changed the value to 15 and it worked good.

Is this a bug? has somebody the same problem?

Well, that would be expected. 1 fps is, after all, extremely slow. 15 isn’t very good either, though. Use 60 or 120.

–Eric

Hi Eric!

But…this is a Unity attribute…it shouldn’t affect to Firefox performance.