I popped into Safari to run some webplayers, which I’ve not done is a while, and all I’m getting is the note to install the webplayer, which I have done. Restarts all around, and checking versions… everything’s up to date. Still persistently giving this message on every instance of the Unity Webplayer:
Have no clue what the next step is.
Mac OSX 10.6.8 and updated Safari 5.1 (6534.50)
When I try to run in FireFox (5.0.1) the webplayer says I’m running at 60 fps, but acts like its running at seconds per frame or locked up.
And I have tried reinstalling the plugin delivered by the link, just in case.
We had a similar problem this morning and it’s quite odd… we set the Application.targetFrameRate to 1 at the beginning of our game in an empty scene and Firefox was working REALLY REALLY slow… then we changed the value to 15 and it worked good.