Hi guys,
I have a bug about the web-player. I have scene(the main menu of my game), offline everything works, I export the game as web-player (Only steamed). On the scene there is only a a title (static text mesh) and a start text mesh with a box collider and this code
function OnMouseUpAsButton ()
{
if (gameObject.name == "Start")
{
Application.LoadLevel(4);
}
}
As you see super simple. However it doesn’t work properly, when the game is online on a site it requires multiple clicks on the start text mesh in order to load the game (I know that is not the dimension because scene 4 is an empty scene with a load asinc function, showing the percentage of the loading).
Do you have any idea why it is doing this?
Thank you.