Webplayer restrictions

After reading the documentation I’m still confused as to the restrictions on Unity webplayer. Is using UDP for unity in a webplayer game feasible at all? I get the impression that UDP + webplayer = don’t go there.

It can be used, but it’s not very nice in the webplayer. Since UDP is connection less Unity will send an policy request to 843 every time you send a packet. In the Webplayer the best way is the built-in (Raknet) Networking. Another way is of course to use http but if you care about speed you should use the built-in Network class or use a TCP socket.