Is there a way to optimise the standalone player size the same way the web player’s size is optimized?
I have a project where the webplayer is ~8MB and the standalone is ~300MB, ~80MB after LZMA compression with 7zip.
It looks to me like every asset is saved into every level in the standalone, but the assets are all saved once into the first level in the webplayer.
Is there a way to compile the common assets once to a single location, rather than have these massive, wasteful levels?
Any help is appreciated.
Thanks.
the webplayer can do that, but you require pro.
its called Streamed Webplayer in which case it will load level by level in the background
for finegrained control you would need to use asset bundles, a pro feature too
That’s not the case…if you have two scenes, and something (like a texture) is used in both scenes, it will be included only in sharedassets0.assets and not sharedassets1.assets.
Building a streamed webplayer doesn’t require Pro. You’re thinking of asset bundles.
–Eric
I see.
Was for some reason rather sure that it is a pro only thing but its possible that this changed in the timespan since I got pro or that I just had it in mind wrong due to whatever reason.
sorry for the missinformation there.