Webrequest trying to get transparent texture always shows texture as question mark (failed)

I am trying to download a texture using webrequest and it always comes as a red question mark (failed). This happens when using any webrequest on a texture with transparency.

Normal textures load just fine using same code.

Can anyone please help? Does WebGL 1.0 even support transparent images?

I believe WebGL 1.0 also support transparent images. I’ve also run into red question mark when loading textures from web, it was either because the resolution was too high or because the color space was in CMYK. So maybe you can check your transparent image files?

I’d also want to know more scenarios on what may cause a texture loading failure.

We are investigating what is causing, so far its definately not resolution but will look into CMYK format and get back

WebGL 1 does support transparent images, but certainly not in exotic file formats like CMYK.

We already have the other thread about this topic at How to force webrequest to return texture with alpha? , so let’s focus the debugging in that thread.