Hi All,
After failing to get the Render Streaming functionality working, I have decided to look at streaming video using the WebRTC interface. However, I’m a bit confused about servers.
My requirement is to simply stream Unity video to either a browser or another Unity instance. So, really I don’t want to involve a server as I would consider this to be a peer-to-peer transfer only. However, it appears that I have to have a ‘stun’ server to negotiate formats and offerings (ie. I have no choice but to introduce a server into the system). When I looked at the Render Streaming functionality, Unity provided a webserver (webserver.exe). My question is, can I use this webserver.exe as a stun server for WebRTC, or do I need something different? My assumption would it be that it is fine because I am led to believe that Render Steaming functionality is simply a higher level implementation based on WebRTC, so I assume that webserver.exe is providing the stun capability in that case.
Any ideas?
Thanks in advance,
Dave