Hi. tl;dr I’m having trouble figuring out how I can implement WebRTC on a Unity Standalone app. Anyone know anything that might help?
Basically, my game (which is a single standalone Unity application) gets some input from players’ phones using their built-in web-browser (i.e. I can’t use a mobile app, this is supposed to work straight from the browser, and I’m avoiding WebGL for maximum compatibility). The browser client is all set up, and I have a signal server in place, but I’m stuck because I can’t seem to find any libraries for managing arbitrary WebRTC connections on the Unity Standalone side.
Does anyone know of anything that might help here?