It’s super cool how there is a WebSocketNetworkInterface in the transport package. However, it would be even cooler if developers could use it as a generic, cross-platform, websocket client, dontchu think?
The websocket protocol is already implemented in it. The interface could be kept low level. I’m frequently finding a need to contact services via websockets in my projects, and would love to use a burst-compatible option.
What say you, unity devs? If not, I’m adding it to a list of side-project todos